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ThomasNATION

  • Not many people in the fandom know this, but I consider myself an avid gamer. But even then, I haven't really checked out many of the Thomas games. Mostly because I've always gravitated towards gaming franchises like Mario, Sonic or for some reason South Park, but the closest I got was when I was younger when I indulged in various Roblox games and the Hero of the Rails Wii game. However, that changes with this game. Remember all those YouTube videos of Thomas characters inserted into Trainz? Well, the good people of Dovetail Games decided "wait, that would be a great game". And, after the success of the Train Sim World 5 add-on, developed Wonders of Sodor. So now that it's my turn to enter the world of Sodor, does it live up to all the hype? Let's begin.

    I'll say right now that I'm basing my experience off of the PlayStation 5 version. Any comments I make about how the game plays, chances are they'll apply to how it's played on the PS5. Maybe the other versions play different, maybe they don't, the PS5 was just what I could access. With that out of the way, let's begin.

    Wonders of Sodor doesn't have a traditional storyline like the other Thomas games, but for what this game's going for, it doesn't need one. It's instead a simulator where you can drive around Sodor, do some jobs and interact with the engines. And right off the bat, the way Sodor is presented in this game is gorgeous. Not only are the graphics top dollar, but the island itself takes elements from both Awdry's map and the TV series, with a few extra details to keep it fresh. And not only is this railway huge with plenty to do as you explore the railway, but you can also explore the stations and even the towns surrounding them. The game keeps it interesting by hiding both easter eggs from the series and collectibles like whistles, conductor hats and Railway Series books, practically rewarding you for wandering through the catacombs. Sodor isn't the game's setting, it's an actual world. Granted, some of the areas you can explore can be a little barren, but that doesn't really hurt the game.

    But how's the gameplay itself? I'll admit, it took a little bit of time getting used to the controls, but they're pretty smooth. Nothing feels too imbalanced - every character is an absolute breeze to control. Even if you do derail, A. it doesn't take long for you to get back to what you were doing, and B. the derailments are really funny. The engines just go flying, it's amazing. And what I like is that every character has a different speed, like how bigger engines like James or Gordon can go past 100mph or how smaller characters like Thomas or Diesel max out at 75mph. Top that up with some fun rolling stock combinations and you get a pretty fun line. It's a neat feature and I like how each character plays different...which reminds me.

    This game comes equipped with five characters in the base game - Thomas, Percy, Gordon, Emily and Diesel - plus James in the DLC. And while the lineup is pretty solid, there is definitely room for more. Sure, characters like Edward, Henry and Duck are mentioned, but how cool would it be to drive fan favorites like Daisy, Salty or even characters like Nia and Rebecca? But this is just a nitpick, it doesn't really affect the gameplay. They still play really well and I like the variety of rolling stock. Plus, if you uncouple the engines, you can mix and match your cargo. Wanna deliver the express sandwiched between some tar tankers, Annie and Clarabel, three brakevans and two Percys? What's stopping you? The only limit is your imagination. Back to the controls, something really cool that happens with the PS5 controller is that whenever you're coming up to a clear signal, the light bar turns green, but when you come up to a danger signal, it turns red. They didn't need to do that, but they did, and I appreciate that.

    Let's cap this off by talking about the story scenarios. There's a blend of stories based off the Railway Series stories and original stories, all narrated by Mark Moraghan. And each one plays in a unique way. These scenarios are really fun, but if I had to name a favorite, I'd have to say James and the Van. Not only does it play really well, but it's such a funny concept, James being forced to bring a van with him on his passenger run. My one nitpick is that some of them can get a little repetitive, particularly when they're on Thomas' branch line. Go to a station, load passengers, go to the next station, rinse and repeat. There are some that mix it up, but after a while, they do start to blend together. This doesn't detract anything, however, but I do wish there was a bit more variety.

    Overall, Wonders of Sodor is not only a great video game, but the perfect Thomas game. Is there room for improvement? Sure, but this game is a Thomas fan's dream. If you're an avid Thomas fan and gamer, or if you're just curious, then this is a must-play. And with that, this game was very close to a perfect 5, but I'm giving this game a 4.5/5.

    Final Rating: 4.5/5

    About the Author: JF the LOLZOR
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    It seems in today's world that there are a lot of people who seem to have a problem with bringing a character with a physical difference to the center of attention even if it is only for less than a minute and those same people will say that it is 'disrespectful to kids with special needs and it's offensive'. But shouldn't hiding a character that's different from everyone else be more offensive?  Isn't censoring a character with a disability more disrespectful to people who actually might have similar issues?  Those kids need representation too, those kids need a character to look up to just as much as any other kid perhaps even more so. I'm reminded of a story about an autistic kid who looked up to Drax from 'Guardians of the Galaxy', he saw someone who acted like he did and was still a hero. Even Julia from 'Sesame Street', kids can see a character like her and say 'hey, she's just like me'.  This kind of representation is important for kids especially kids who might already get bullied at school for being different, it gives validation to who they are and the struggles they go through.  Here, Bruno is different: he loves schedules and timetables when everything goes to plan, he can flap his own ladders to tell you if he's upset or really excited, he can use his items to show you how he's feeling but he is also a very relaxed character who uses his comedy to get past situations sometimes so the possibility of people censoring Bruno because he happens to look and act different from the other engines could actually be seen as worse than just leaving him be.  Do you really believe that Mattel of all companies would be malicious like this?  In the end, it's a sad testament to the power of words but it's important to bring up when speaking about Bruno.  But enough of talking about Bruno, let's get on with the show!

    Now, stories regarding the engines learning about being patient is nothing new when it comes to Thomas the Tank Engine since they have been a thing for the franchise as far back as the original Railway Series books and television series but that doesn't mean it can't still be enjoyable if they can do something new with that concept.  Considering how many children and even many adults whether or not they are on the autism spectrum struggle with the idea of patience, it only seems right to have our schedule-obsessed brake car be the one to learn this lesson when an important ship is delayed.  So with this being Bruno's final spotlight episode for this season of All Engines Go, have we reached a point where we don't talk about him anymore or is there more to this brake car than what you might think?  Well, right off the bat, I love how they humorously acknowledge the whole "mechanics versus engines" conflict that longtime fans have when it comes to who repairs the engines in this reboot as well as having Nia freaking out when her "perfect plan" for deliveries goes awry which leads me to think that someone on the writing team has been listening to the fandom's complaints about Nia as a character.  With that said, I love seeing how the engines cope with the sudden delay by finding things that they like to do to pass the time and finding ways to anticipate things in the future whether it be Kana racing around to help ease her stress or even something as simple as playing a game with your friends which thankfully isn't Hide And Peep like it was back during the Hit Era.  As for Bruno and him having to learn to wait, you'd think that he wouldn't learn anything about being patient and obsess over schedules yet I'm surprised that he actually does grow as a character here with the help of his friends...even if it meant having to hear the word "mechanic" over and over again to the point where it could be turned into a drinking game by the adult fans...although I don't recommend it. The hangover is not great. 

    So overall for an episode about waiting that could've dragged on forever, I am amazed at how quickly "The Waiting Game" went by which debatable if the pacing is a bit wonky with this one showed our cast of engines that patience really is a virtue and for that earns this a 3.5/5.

    Final Rating: 3.5/5

    About the Author: True Blue
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    Whaaat? Two Season 15 classic reviews in a row?

    That's because this season is so terrible that it fascinated me me for years. Every episode, with the exception of maybe Surprise Surprise, is so abysmal that some could even call Season 15 the worst Thomas season ever. Even more so than the BWBA seasons. I certainly could. But we all know about the biggest offenders like Up, Up and Away, Fiery Flynn or Wonky Whistle...don't expect a review for that one for a while, I'm not ready. But I digress. What about James to the Rescue? This is an episode I don't see many people talk about, but is that for good reason? Let's begin.
    James is assigned the Rescue Engine of the Day alongside Toby, and their teamwork skills are put to the test when they have to save Gordon.
    So, question. Have you ever seen a Miller era episode? Yes? Then you've seen James to the Rescue. Three strikes formula? Yep. A story that could be avoided with one move? Bingo. Horrible rhyming dialogue? Put it in there! James being racist towards another engine...wait, what? Yeah, there's one line where James says Toby can't be a rescue engine because he isn't a steam engine, which was really awkward. As a result, James becomes pretty hard to root for. I will admit, however, that the crash near the end was pretty well animated.
    Okay, this episode is pretty rough. Does it have anything in its favor? Well...kinda. If there is one compliment I can give the episode, it's how it handles Toby. This is the one time in the season where Toby feels like Toby. Aside from being a wimp or weirdly dismissive like he was in Toby and Bash, he's instead more helpful and optimistic, even if throughout the episode he's treated more like an afterthought until the last couple minutes. It's not the best portrayal of Toby, but hey, at least he's in character.
    Overall, James to the Rescue is a mess. It has all the staples of a bad Miller era episode - horrible writing and characters. Maybe its portrayal of Toby is okay, but that isn't enough to hold this one up. I can't really think of anyone to recommend this to - James fans won't like it since he's highly unlikable, Toby fans won't like it because of how he's treated, and fans of the CGI era won't like it because...well, it's Season 15. As a result, this gets a 1.5/5. James has been done better in this era, but he sure as heck hasn't been done any worse.

    Final Rating: 1.5/5

    About the Author: JF the LOLZOR
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    If you were to ask any longtime fan of Thomas how to describe Cranky the Crane, they'd tell you that he, as his own name would tell you, is extremely grumpy because he is initially kept working day and night without rest. Although nowadays he is able to sleep properly, he still maintains his cranky attitude. Cranky loves teasing the engines and has an intense dislike for Salty's stories as he rarely pays attention due to his perpetual bad temper.  However, Cranky has at times shown a bit of kindness and he has started to become friends with the engines working at the docks. Although Cranky is now easier to befriend, he still does not take criticism well but he has also shown despite his cynicism that he is able to have fun although he has a serious and typically unflinching demeanor.  However, he often attempts to hide signs that he is enjoying something to try and keep his grumpy image.  While these usually go fairly poorly, he actively chooses to join in the fun and not hide anything on numerous occasions.  But here's the thing, that's just the Cranky that us fans have known and loved from our days of watching the original television series since the Cranky we have now in the 'All Engines Go' series reboot can be considered one of the most consistent characters in the franchise's history.  From everything that we've seen so far, the 'All Engines Go' version of Cranky appears to stick to his personality from the original series with being grumpy and teasing the other engines. However, he is still a hard worker and knows what it means to be really useful. Despite his grouchy nature, Cranky has also been shown to have a soft spot for seagulls, which he doesn't like to show when others are around.  So now that you know who Cranky is, on with the show!

    If there is one thing that many longtime fans who grew up watching the original television series will remember the most about Cranky himself as a character is that he is infamously known for being very overworked at times since he can work as hard as he can to the point of total exhaustion and yet the cargo just keeps on coming into the docks.  In times like this, it is often that Cranky tries to prove to the engines as well as Sir Topham Hatt that he can still be really useful even when a newcomer like Kevin back in Season 17's 'Kevin's Cranky Friend' or even Carly in Season 21's 'Cranky at the End of the Line" or "New Crane on the Dock' tries to offer him some help which always ends up causing even more confusion and delay.  But eventually, Cranky does come around to accept their help and even manages to make a new friend while also showing that under all that gruff beats a heart of gold.  So after reading the synopsis for this episode that has Cranky feeling very overworked at the docks yet again, I was expecting this to be another diet rehash from the original series to add to the reboot's ever-growing pile and...yeah, there are times when it feels that way but it doesn't mean that I didn't enjoy this episode.

    Even if I've never been a fan of Riff and Jiff as far back as 'Race for the Sodor Cup' and while they seem to just show up out of nowhere like how Farona and Frederico did back in 'Off the Rails', at least they served a purpose to the story and that was to have their similar sounding names make Cranky mess up their deliveries while also seeing what other characters that are currently in the reboot which have 'iff' in their names they can use like Whiff who manages to gain an assistant of a pet at his recycling plant as well as Skiff who always got a chuckle out of me whenever he was on screen.  On top of that, the moral of how even grown-ups can make mistakes sometimes even when they don't want to admit it is actually a pretty good moral for kids to learn as well as it shows that nobody in life is ever perfect.  So while 'What's in a Name?' does bare some similarities to other stories about Cranky feeling overworked and needing help, at least this episode did something different to spice things up and that is certainly something worth remembering by as I am gonna be giving this episode a rating of a 3.5/5.

    Final Rating: 3.5/5

    About the Author: True Blue
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