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  • Hoo boy, did Nia have it rough in terms of the fandom's reactions to when she first arrived on Sodor in the "Big World, Big Adventures" rebrand and their problems with her and why Nia felt a bit out of place among the rest of the Steam Team can be summed up in only one reason: she was a bit of a one-note character whose only trait was "Kenya...that's it." That all went away in All Engines Go!, since nowaday, she's a lot more spunky, more adventurous and has an affinity for music, making her a bit more interesting. But with that said, even if I think this new Nia is an improvement from her original series counterpart, she hasn't had the greatest track record in terms of her stories so far in the reboot and it all stems back to her now having a new one-trait personality of always trying to make a "perfect plan" which has honestly gotten really annoying very quickly.  So, would our Season 1 finale of All Engines Go actually do something new with her character?  The answer to that question is...a little.

    I mean, it's literally just Nia's version of Season 16's "Thomas and the Sounds of Sodor" right down to the concept of Nia looking for some musical inspiration for a special event that is happening later in the day but fails to realize until it's too late that what makes the sounds of Sodor such a special place to live is the sounds made from everyday life on the island from the animals at the farms to the sounds that the many different engines make as they go about their work.  In the end, she ends up gathering all of her friends to help put on a special performance at the ceremony that everyone loves which...yeeeah, I have to agree with everyone at the start that a ceremony for a new bench isn't anything to write home about.  Unless it's a memorial bench to remember someone who was important to the railway or life on The Island Of Sodor in general, keep me out of it.


    But with all of this in mind, does that mean that "Song Of Sodor" was a bad way to close out the season?  In my opinion, not at all.  While it's true that the similarities to "Thomas and the Sounds of Sodor" can be sometimes distracting and the fact that one of the Troublesome Trucks supposedly has a mother which will do nothing but only raise some very disturbing implications about procreation among the engines on the railway (do not question it, you will regret it), I will admit that it was nice to see Nia getting another chance to shine in a leading role and the actual "Song of Sodor" song itself while an "Island Song" wannabe was still a fun sequence to watch showing this new version of The Island Of Sodor in all its glory.  So overall while "Song of Sodor" has its flaws, it was still a decent way to close out what has been quite a ride for this season of All Engines Go and that is why I'm giving this episode a rating of a 3.5/5.

    Final Rating: 3.5/5

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    Okay, I swear this wasn't planned. I had no idea when I conceived Mystery Month that this film would be a thing, and that it would come a year after I reviewed Race for the Sodor Cup, but here we are. 

    I'm probably the one of the three people who advocate that All Engines Go! is actually not that bad. In fact, it's kinda okay. Certainly far from the worst era in Thomas, that's for sure. As for the past special, Race for the Sodor Cup...yeah, that's pretty bad. It's boring, low-energy and pretty dumb at times. But will the team have learned from their mistakes last time, or will we have to remain content with calling Bullet Train last year's Thomas movie? Let's begin.

    Upon hearing unusual noises in the mines at Lookout Mountain, Thomas and his group of friends suspect it could be a monster. So it's up to them to crack the case of the Mine Monster...and that's basically the whole thing.

    While I'll admit it's better paced than Race for the Sodor Cup, the biggest problem with the story of this movie is that this is probably the only Thomas movie I've reviewed I can describe as well and truly derivative. Hear me out: Thomas tries to uncover a mystery in the mountains. Isn't that just Blue Mountain Mystery? Percy is convinced that it's a monster and there's an overall arc about being brave. Why, yes, I also saw Tale of the Brave. The engines find all sorts of hidden secrets in Sodor's underworld because yeah, I guess we also need a hint of Sodor's Legend of the Lost Treasure too. 

    Granted, unlike Race for the Sodor Cup, they at least attempt to differentiate it from the originals, but the similarities keep on piling on to the point of becoming ridiculous. I will say, however, that one advantage the story has is that it can be surprisingly unpredictable. There's a lot going on in terms of twists that could potentially keep the viewer on their toes, especially with the ending twist. Another advantage is, again, the pacing. The story always moves at a brisk pace to keep the story engaging, but with a few minutes to breathe so it doesn't become too frustatingly quick. This is also helped by the tunnels' designs, which appropriately feel like a maze on top of being pretty creative. It may not be the most engaging story, and far from the most original, but I'll give the writers credit that they did the best they could with it.

    This special actually does something really jarring by not introducing a single new character. Granted, they kinda treat Darcy and maybe Whiff like one, but everyone who appears in the special are just characters who were previously established in the series. So, what to do, what to do...

    ...how about I use this section as an excuse to talk about Bruno? I honestly think Bruno is a fantastic character. One thing I'm glad they didn't do with him that would've been way too easy for them is that they didn't make his autism his whole personality. He's also really smart and focused, but a bit of a joker who can get pretty overwhelmed at times. There's actually a scene like this in the movie where he becomes overstimulated by Percy's rambling which is honestly fantastic. It would've been so easy for Mattel to make Bruno a one-dimensional autistic stereotype like what we saw in Music or The Good Doctor, but as a neurodivergent fella myself, I'm glad they fleshed Bruno out into his own character. And knowing everything we know about Mattel's intentions with Bruno, I'm convinced that they made him a well thought out character entirely by accident.

    While I'm 50/50 on All Engines Go!'s songs, I have to say that the songs in this film are pretty good. I actually like how they amped up the visuals to help them stand out, something Race for the Sodor Cup failed to do. As for the songs themselves, 'Warning: Biggest Adventure Ahead' is an alright way to kick off the journey, 'Job to Do' is a really fun finale, even if the lyrics aren't that great, and 'A Whole New Place' is really catchy, plus I do kinda like how the music sounds like the theme to The Amazing World of Gumball. I don't know why my mind went there, but when I noticed it, I couldn't unhear it.

    Overall, I'd say that The Mystery of Lookout Mountain is pretty okay. The lack of any new characters is a little weird and the derivative nature holds it back a little, but the unpredictable writing and the fun songs pick up the slack. While I'd personally suggest you just go watch the other specials it rips off, like Tale of the Brave and especially Sodor's Legend of the Lost Treasure, it wouldn't hurt to check it out once just to say you at least saw it once. That's how I'm treating it, so as such, I'm gonna give it a 3/5.

    Final Score: 3/5

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    I'm sure you guys all know the story of 'All Engines Go'. Without going into too much detail, the fandom didn't react well to this new storytelling formula, and soon everywhere you went online, you'd see it: Instagram, Facebook, Twitter, you name it, they were ticked beyond belief. But now that the fandom's flames of hatred for this controversial reboot seem to have settled down for now and now that some time has passed since the first season wrapped up, are their views still valid? Let's find out as we dive into another episode of the confusing world of 'All Engines Go' with Backwards Day.

    BACKWARDS DAY: Thomas misunderstands the Backwards Day game and accidentally delivers the wrong cargo to the wrong places.

    I think it's safe to say that once the Classic Series of Thomas ended and Hit Entertainment took control of the television series, one of the things that many long time fans feel like they threw out the window was the sense of railway safety: no brake vans at the end of trains, leaving your train in the middle of the tracks, not covering open topped trucks filled with food were just a handful of these but the one that I think really pushed long time fans to their limits was when the engines and other vehicles were having fun in a dangerous working environment like a workshop or a quarry with one of the most infamous examples that comes to mind is Season 12's 'Don't Go Back' where Diesel challenged Thomas to race him backwards around the quarry instead of arranging a train of stone trucks for Henry resulting in all sorts of confusion and delay from not seeing where they were going rather it be smashing into engines at the hopper and the washdown or sending 'Arry and Bert right through the back of the sheds and what's worse is that only Thomas is the one who gets punished whereas Diesel just gets off easy for starting trouble in the first place? Where were their drivers and firemen, why weren't they the ones being the voice of reason for the engines, and where the frick frack snick snack diddily dack patty wack crack pack slack mack quarterback crackerjack ducky quack biofeedback backtrack nutshack thumbtack sidetrack mystery shack tic-tac is the discipline? This episode is one of the many prime examples of how bad 'Thomas & Friends' had become at that time due to the production team caring more about the toy sales than they did in actually making a memorable series.

    But you might be wondering; Mr. Friedel, why are you talking about "Don't Go Back" when you should be talking about "Backwards Day"? Well, I hope you all are ready for another bumpy ride!
    Remember all the way back in my review on my blog of 'A Thomas Promise' when I said that despite the episode sharing similarities to Season 12's 'Don't Go Back', I was happy that Thomas and Diesel didn't decide to race backwards all the way to Whiff's Recycling Plant? Well, that turned out to be the most outdated thing I've ever said in my reviews of this reboot...boy, was I naĆÆve back then, am I right? Because now we have an entire episode where everyone (and I mean everyone on the Island of Sodor) is celebrating a holiday where they not only talk backwards but also do their daily work backwards too thus bringing back the commonly hated element in modern Thomas The Tank Engine of throwing any form of railway safety right out the window - I mean, did y'all seriously learn nothing about not playing in a dangerous working environment?! What's worse is that after Thomas and Percy mess up their deliveries by doing them backwards, you'd think they would learn that Backwards Day is silly and just move forwards for the rest of the day. But no, they somehow managed to fix their problems while still moving backwards thus only adding to the fact that the two of them have learned nothing from this adventure! It's honestly sad when Gordon of all characters is the only one with even an iota of something resembling a brain cell in this episode which is so great to see considering that many long time fans remember him thinking Sodor Surprise Day was silly in the original series especially after Thomas spoiled his delivery of fireworks. I mean, even in a controversial reboot, Gordon is still the franchise's most important character!
    Just when I thought that this controversial reboot was finally getting back on track, episodes like this come along to remind me that we're in a completely different world of Thomas The Tank Engine now and we're just gonna have to accept it whether we want to or not. Granted, the idea of turning the concept of Opposite Day into a holiday for the engines on Sodor was a bit of a creative idea, but the fact that it had to throw railway safety and common sense out the window just to make it happen really brought this episode down for me and I'm sure that it will for many long time fans of Thomas thus I have to give 'Backwards Day' a rating of a 2.5 out of 5.

    Final Rating: 2.5/5

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    Out of all the new All Engines Go! characters, Kana seems to be the one with the most promise. Sure, her personality's a little bit of a blank slate, but there's a lot of story potential with her that could be explored, for example, maybe an episode where she becomes cautious of her own speed, much like what Cautious Connor did. In fact, one of the potential story ideas I wanted to see from Kana is being explored here - where she has to slow down and learn that life isn't about going fast. But how is this idea tackled? Let's begin.
    After Kana breaks down, Thomas makes a promise (I'm not calling it a Thomas promise, ya can't make me) to help her deliver her cargo to Vicarstown before sundown. But this means Kana has to slow down and go at an average speed.
    Storytelling was never the reboot's strong point, seeing as the stories always came off as too predictable or sometimes banal. But to this episode's credit, the story does seem to be ripped straight from the original series, which honestly makes it work. Not to say that's a ripoff of episodes like Time for Trouble or, to an extent, Gordon Runs Dry, but it retains the simplicity that came with the original. There's no high-speed race full of twists and turns, no rocket launches and no...whatever the hell Dragon Run was. It's just a simple little romp through the island with Kana and Thomas. This also leads to some solid jokes here and there, since not only are there a couple of chuckle-worthy exchanges between the Troublesome Trucks, but even some of the visual gags are pretty well done.
    The one problem with the storytelling here is that it does come off as rather predictable, where you can guess how the story goes from the moment the conflict is set up. From the moment Kana breaks down, you'll practically know that Thomas has to take her, ends up showing her the fun sights, loses track and gets derailed, climbs back onto the track, takes Kana to Vicarstown and she ends up repaired. But this could be a nitpick more than anything, and it doesn't subtract from the rest of the episode's charm.
    Because that's what Kana Goes Slow is - a charming and funny ride through Sodor. Ironic that the moral is that it's nice to slow down and appreciate the little things, since this episode proves that the reboot doesn't need to go big and bombastic to be good, it just needs to take it easy and keep things simple, which is why I recommend checking it out, but if you're still cautious about the reboot, this may not change your mind either way. But I still find it pretty entertaining, so it's gonna be a 4/5 from me.

    Final Score: 4/5

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